The Pond
Your pond is a grid of tiles. Drop a duck on a tile and it starts producing Feathers around the clock โ the raw material for everything else you do.
๐งฉ Room to grow
Starts at 3ร3 (9 tiles). Grow to 4ร4 for 500 ๐ชถ, then to 5ร5 for 10 UTYA โ a real expansion journey.
๐ชถ Always earning
A Tier-1 duck makes 10 ๐ชถ/hr. Production multiplies ร2.2 per tier and again by the duck's rarity.
โณ Collect often
Uncollected Feathers cap at 8 hours, then production stalls. Tap to claim and keep the taps flowing.
Feathers โ the pond's fuel
Feathers are the soft currency of the pond. You earn them constantly and pour them straight back into growing your flock. (UTYA is the separate on-chain reward โ Feathers stay in the pond.)
๐ฅ You earn ๐ชถ from
- Ducks producing on their tiles
- Beating bosses on the ladder
- Winning PvP Arena fights
๐ค You spend ๐ชถ on
- Feeding ducks to extend their life
- Merging ducks up a tier
- Healing battle wounds & expanding the pond
- Store gear (skills & potions)
Duck types โ the 5 rarities
Rarity is a duck's grade: how much raw power it carries and what perks it's born with. Rarer ducks hit harder, earn more, and live longer โ and only the top grades can roll the elite battle classes.
Battle roles โ the 6 classes
When a duck is placed in the pond it rolls a battle class that shapes its stats. Rarity decides the size of the stats; role decides their shape โ a tank soaks, a DPS deletes, a mage supports.
Rookie
Tank
DPS
Bruiser
Mage
Ascendant
Base per-role stats shown. Final stats = these ร tier ร rarity power, then a small ยฑ15% roll. Only Rare+ ducks roll Tank/DPS/Bruiser/Mage; Legendary+ can roll the ๐ Ascendant.
Tiers & merging
Merge two ducks to fuse them into one duck a tier higher โ the core of pond growth. Each tier multiplies Feathers ร2.2 and boosts battle stats, all the way to Tier 8.
๐ฒ Merging is a gamble
Every merge costs Feathers and rolls a success chance. Base 70% for a matched low-tier pair, shifted by:
- +8% if both ducks share a rarity
- โ14% per tier of gap between them
- โ9% per tier of the higher duck
- โ12% if either duck is frail (under 25% life)
๐ฃ What the child keeps
- The rarer parent's rarity & perks
- Half of each parent's remaining life
- Any bought skill (it survives the merge)
- The average battle level of both parents โ leveling is never wasted
Feeding, lifespan & death
Ducks don't live forever. A placed duck has a lifespan โ feed it to extend its days, or it passes away and drifts to the graveyard. Nothing is ever truly deleted.
Three ways a duck can leave
Duck level โ the real power axis
Separate from tier, every duck earns a battle level by fighting. Ducks start out weak on purpose โ leveling, not hatching, is where the power comes from.
That's a ~10ร swing from a fresh duck to a maxed one. XP-per-level climbs steadily, gets steeper past Lv 25, and hits a real grind wall past Lv 30 โ end-game ducks are a long-term investment.
Skills โ one ability per duck
Buy a skill from the Store and teach it to a duck. It sticks for the duck's whole life and survives merges. Each skill both buffs a stat (full value on its home role, half off-role) and neutralises one boss ability โ read the boss's telegraph and bring the counter.
Piercer
+40% armor penetration โ your blows land in full against armored foes.
counters ๐ก๏ธ ArmorBerserker
+30% ATK, and its fury out-paces enemies whose power keeps climbing.
counters ๐ค FrenzyBulwark
+60% DEF โ shrugs off venomous, shield-piercing strikes.
counters โ ๏ธ VenomWindfeather
+50% SPD and reflexes quick enough to slip crippling back-line dives.
counters ๐ฆด BackbreakerVampiric
Drains life on every hit and saps the enemy's own regeneration.
counters ๐ฟ RegenAegis Ward
A squad-wide ward: +DEF and it swallows huge periodic bursts.
counters ๐ฅ NukeChanneler
Supercharges a Mage's aura and cleanses creeping squad-wide poison.
counters ๐ฆ PlagueTruesight
+crit and your strikes never miss, even against evasive foes.
counters ๐จ BlurPurifier
Nullifies any one boss skill for the whole squad โ but channeling it saps the bearer's own ATK. The universal fallback.
counters โ AnythingThe boss gauntlet
Battle is a squad of 3 ducks in a Front / Mid / Back formation versus a boss. The ladder is 10 rooms, each a 10-boss gauntlet. Every boss pays Feathers + XP; clear a room's champion (boss 10) for its UTYA reward โ repeatable โ and the very first player ever to clear each room grabs a one-time global first-clear bounty on top.
Puddle Gremlin
Reed Lurker
Old Snapper
Pond Serpent
Marsh Hydra
Bog Kraken
Storm Heron
Mire Behemoth
Abyss Leviathan
The Duck Reaper
โ๏ธ Scroll the gauntlet. Each room shown is its champion (10th boss); the nine bosses before it ramp up to it. ๐ฐ = UTYA per clear (repeatable) ยท โญ = one-time global first-clear bounty.
Training โ level up safely
The climb alone only tops a duck out around Lv 20. To push past the wall you spar โ and to buff the whole roster you train. Two different tools:
๐ฅ Sparring ยท free
Re-fight any boss you've already beaten โ an easy, cleared room โ for battle XP only. No Feathers or UTYA reward, no ladder change. It's the repeatable grind that makes high levels reachable.
๐ Roster Training ยท Store
A permanent, account-wide buff: +8% ATK / DEF / SPD to every duck in battle, stacking up to 5ร (a hefty +40% at max). The price climbs with each level bought.
The Store
Everything you can buy for the pond, paid in UTYA or Feathers (your choice โ a few items are UTYA-only). Skills come in three price bands; potions keep your squad in the fight.
Duck Skills
Teach one ability to a duck (kept for life, inherited on merge). Nine to choose from โ see the Skills section.
Roster Training
+8% ATK/DEF/SPD to all ducks in battle. Stacks to Lv 5. Price rises each level.
Revive & Restore
Instantly heal one duck back to full battle HP.
Elixir of Life
+48 h lifespan to one duck โ keep a trained keeper alive longer.
Merge Insurance
Protects one merge: on a fail, no duck dies โ it just doesn't gain the tier.
Auto-Feed ยท 1 Week
Auto-feeds the ducks you choose from your Feathers for 7 days, then stops โ re-buy to extend.
The game plan
If you only remember six things:
- ๐ชถ Collect Feathers often โ production caps at 8 h, so idle time is wasted Feathers.
- ๐ช Merge upward for compounding output โ and insure risky, high-tier merges.
- ๐ฆ Rarity is grade, role is job โ you want rare-plus ducks in the classes your squad lacks.
- ๐ Level is 90% of your power โ a maxed duck is ~10ร a fresh one. Invest in a few keepers.
- ๐ฅ Spar cleared bosses to farm XP safely, and heal between runs โ that's how you beat the Room-4 wall.
- โจ Bring the counter โ match each boss's ability with the right skill (or a Purifier) and formation.